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Alliance at War update log

Alliance at War 1.3.7 guide review

The official guide set was reviewed against version 1.3.7 and current live systems, covering core progression, battle, protection, and alliance mechanics.

Alliance at War official gameplay screenshot
1.3.7

Review notes

  • Added first-party guidance for the first seven days, troop protection, hero formations, guardians, real-time control, and alliance events.
  • Standardized the product name as Alliance at War; Alliance at War II remains only as a former-name reference for search continuity.
  • Time-sensitive values and event rules remain subject to the live in-game description.

Guides reviewed for this release

Alliance at War Beginner Guide: Your First Seven Days

During your first seven days, prioritize a stable economy, one dependable battle formation, alliance access, and recoverable progression. Unlocking every system is less important than keeping builders, research, heroes, and troops moving toward the same goal.

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Alliance at War Troop Protection and Recovery Guide

Troop protection is a planning tool, not a substitute for planning. Use Defense Mode when you need safety, check recovery capacity before major battles, and prefer low-loss or zero-loss activities when you want practice and rewards without the same rebuilding cost.

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Alliance at War Hero Roles and Formation Building

Start a formation with a battle plan: decide who holds pressure, who controls enemies, who deals the decisive damage, and what keeps the team functioning. Upgrade choices become clearer when every hero has a job.

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Alliance at War Guardians: How to Choose for a Battle

Choose a guardian to solve the formation's most important problem. First identify whether the team lacks pressure, control, protection, or a way to change the battle's tempo; then test the guardian against that specific need.

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Alliance at War Real-Time Battle Controls and Skill Timing

Good real-time control begins with restraint. Hold a stable formation until movement creates a specific advantage, then move the smallest number of units needed, preserve key heroes, and commit skills into a readable control or damage window.

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Alliance at War Events: Strongholds, Cross-Server War, Demons, and Caves

Alliance events reward preparation before power. Confirm the event rules, objective, participation window, rally leader, reinforcement plan, and recovery limit before deploying; then give each member one clear role.

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